Sam Tregillus
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I make games

I'm an experienced game developer who has high standards, learns quickly, and produces fast results. I've made games across multiple languages and tools (C++, C#, Python, Java, Flash, Unity, Unreal). I've done a little bit of everything needed to make a game, including pixel art/animation, 3d modeling/animation, level design, sound design, and UI/UX. However, I am first and foremost a games programmer and designer.

Gravity Pull VR

An award-winning MobileVR puzzle game with a unique and innovative movement system

Drop the Boss

A high-energy VR boss battle game that emphasizes roomscale dodging and movement

Korbos Run

A procedurally generated platformer where death delays you instead of ending your run.

Cube

A 3D puzzle-platformer where your character is a cube


Gamejam/Smaller Games

Fishbird

A unique co-op game where 2 players control 1 character.

Roomzoom

A roomscale-focused VR puzzle game where your position in real space matters.

Super Time Shoot

A fast-paced top-down shooter where your weapon automatically changes every 10 seconds

Shape Switcher

A simple physics puzzle game where you swap shapes to get the ball to the goal.

Colorbridge

An abstract puzzle game that has you mixing and matching different colors to form a bridge

Lair

A dungeon-creator where you make rooms and traps for an AI hero

Get in touch

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