I recently graduated from University of Nevada, Reno with a Masters in Computer Science. My time in Professor Eelke Folmer’s Human+ lab resulted in a number of publications involving virtual reality.
Additionally, my game Gravity Pull (submitted as VR-Drop) won the CHI 2016 Student Game Competition for Innovation in Input.
Sam Tregillus and Eelke Folmer, VR-STEP: Walking-in-Place using Inertial Sensing for Hands Free Navigation in Mobile VR Environments,2016 ACM annual conference on Human Factors in Computing Systems (CHI’16), Pages 1250-1255 [23% acceptance rate] [talk]
Sam Tregillus, VR-Drop: Exploring the Use of Walking-in-Place to Create Immersive VR Games, 2016 ACM annual conference on Human Factors in Computing Systems (CHI’16), Pages 176-179 [23% acceptance rate]
Majed Al-Zayer, Sam Tregillus and Eelke Folmer, PAWdio: Hand Input for Mobile VR using Acoustic Sensing,accepted for The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY’16),[29% acceptance rate]
Sam Tregillus, Majed Al Zayer, and Eelke Folmer. 2017. Handsfree Omnidirectional VR Navigation using Head Tilt. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI ’17). ACM, New York, NY, USA, 4063-4068.