I’ve selected 3 games that I actually finished and published to showcase my game design work. ¬†While everybody obviously has a pile of prototypes, these are games that I consider finished, and they best showcase my abilities at various points of my life.

Gravity Pull VR is the most recently published game, and it recently won the CHI Student Game competition for Innovation in input.

Cube was one of my earliest games, and it won a section of the 2009 Blender Game Competition.

Korbos Run is an endless runner style platformer that I designed almost completely from scratch.

I’ve also included a few of my Ludum Dare game jam entries, to showcase what I can do with a very limited timeframe by myself.